Overview
This course teaches learners how to create PBR materials for real-time rendering in the automotive industry using Substance Source. The course covers Substance Designer, Substance Painter, Substance Bitmap to Material, and Substance Source. By the end of the course, students will be able to create realistic automotive materials using scan-based or procedural workflows. The teaching method includes demonstrations in Substance Painter and the use of Substance plugins. This course is intended for individuals interested in automotive design, real-time rendering, and material creation for 3D models.
Syllabus
Intro
Material creation
What is Substance
Substance Designer
Substance Painter
Substance Bitmap to Material
Substance Source
Physical Materials
Examples
Materials
Presets
Substance Store
Material presets
Tires
Substance Painter demo
Substance Plugin demo
Using Mask
Applying Materials
Applying Metal
Applying Fabric
Adding Substance
Adding Leather
Rendering
More to come
Questions
Taught by
Unity