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Explore all talks and presentations from Unite. Dive deep into the latest insights, research, and trends from the world's leading experts.
Learn about Unity's new C# job-based audio rendering engine and ECS technology in less than an hour. Gain insights into large-scale audio for demos.
Explore traffic simulation and spline-based AI agent development with Unity's ECS in less than an hour. Learn from Unity Technologies experts.
Learn to build real-time multiplayer games with Unity and Google in less than an hour. This Unity session covers multiplayer technologies, scaling, and serving a global audience.
Learn to generate millions of real-time GPU-based particles using Unity's Visual Effect Graph in this intermediate-level session. Less than 1-hour workload.
Learn how to use Unity for real-time visualizations in mixed reality with examples from Studio 216. Ideal for sales & marketing in AEC. Less than 1-hour workload.
Explore high-resolution BIM data uses and importing into Unity with a PiXYZ plugin for AEC projects in this advanced presentation by Unity. Less than 1 hour.
Learn to host AAA multiplayer experiences with Multiplay in less than an hour with Unity. Gain insights from EA/Respawn Entertainment and Unity Technologies experts.
Learn Unity's role in film and animation pipelines, focusing on data transfer from external sources, with Unity's Chris Redmann. Less than 1-hour workload.
Learn to extend the Animation Rigging package with C# for precise gameplay results in Unity, with less than an hour of material from developer Sven Santema.
Learn to control skeletal animation at runtime with Unity's Animation Rigging package. Ideal for animators, rigging artists, and developers. Less than 1 hour.
Learn to manage input controls in Unity with ease and consistency across devices in less than an hour, guided by Unity developer Rene Damm.
Learn to combine the right KPIs with best-practice game design to maximize your game's potential with Unity's less than 1-hour material.
Learn to optimize mobile game performance with Unity, focusing on shaders, shadow rendering, and VFX. Insights from Plarium's experiences included. Under 1hr.
Learn to solve complex engine and gameplay problems using HPC# via direct CPU intrinsics with Unity's Andreas Fredriksson. Less than 1-hour workload.
Explore deferred commands in gameplay for improved user experience and performance with Unity's short online material, featuring examples and common issues.
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